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Irenke
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re: 4.3 Raid Finder Loot Rules

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In response to concerns regarding how loot will be distributed in the Raid Finder system, we are making some changes to how loot rolls will work when using the Need Before Greed system in the Raid Finder. When using Raid Finder for the Dragon Soul raid instance, players whose currently assigned class role (Tank, Healer, or Damage) matches the class role that a piece of armor or a weapon is flagged for will receive +100 to their Need roll. For purposes of this check, your currently assigned role is defined as the class role you have assigned when a boss is defeated. Sound confusing? I hope not, but here's how it'll work:

A boss dies and drops EPIC TANKING ITEM.

• A mage in the group yawns and clicks the "Greed" button, getting a 98.
• A Fury warrior in the group wants to take up tanking, so he rolls "Need" and gets a solid 64.
• Both tanks want the item. Tank 1 rolls a 12, and Tank 2 rolls a 7.

So what happens?

Because the mage rolled greed, she's right out from the start. The Fury warrior's Need roll was higher than the tanks', but he was in the Damage Dealer role when the boss died, and the item is flagged for tanking, so his 64 is still just a 64 out of a possible 100. In contrast, Tank 1 and Tank 2 each get a 100 point bonus to their rolls because they were in the Tanking role when the boss died and they’re rolling on an item that has been flagged for the tanking role. That means that Tank 1 rolled a 112 out of 200, and tank 2 rolled a 107 out of 200. Tank 1 wins the item! If a roll got a bonus, that bonus will be clearly displayed in the chat log.

Please keep in mind that, at least for now, this system will only look at class role, and not player spec. This bonus isn't only for tanking items either – it applies to Tanking, Damage Dealing, and Healing items, and some items are flagged for more than one class role too. Starting out, only Dragon Soul raid items will be flagged for class roles in this way (though all of the items in the raid will be flagged for one or more roles). As you might expect, all the normal Need Before Greed rules are still in place, so that means that these roll bonuses won't overrule normal class and usability restrictions. Item tooltips in the raid won't reflect which class roles will get rolling bonuses, but it should be fairly obvious based on stat allocations and item type.

We are considering expanding this system to apply to the new 4.3 dungeons as well, though it is unlikely that we'll see the system apply to older dungeons or raids for now. Also, please keep in mind that this system is newly minted, and it may see further changes before it's released with the Raid Finder in patch 4.3.


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SelkthePriest
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re: 4.3 Raid Finder Loot Rules

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Much needed change, hope they apply it to all PUGs in the future.
Irenke
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re: 4.3 Raid Finder Loot Rules

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They're considering it, from what I can tell. First for the 4.3 dungeons and then -- maybe -- for the rest. There's a lot of concern and outcry regarding the change, a lot which is documented in the thread. It appears that people are never happy!
SelkthePriest
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re: 4.3 Raid Finder Loot Rules

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Heh, half the conplaints are reading comprehension problems.
Draken_crovax
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re: 4.3 Raid Finder Loot Rules

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I think this is long over due. I frankly got sick and tired when gearing jack of getting the tank taking key caster peices I was grinding for (the sword out of halls of orgination) because "its a good holy weapon"

at least they are TRYING to fix some of the problems that have arisen in this expansion (thank god)
Blackshae
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re: 4.3 Raid Finder Loot Rules

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No more tanks taking my dps stuffs, YAY! I lost count how many upgrades Shae lost to tanks who rolled need on both tank and dps stuff.


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Mig.
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re: 4.3 Raid Finder Loot Rules

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WHAT IF IT'S A BLOOD DK, AND AN UNHOLY DK ROLLING FOR A 2H WEAPON!?
Blackshae
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re: 4.3 Raid Finder Loot Rules

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Mighelix wrote:
WHAT IF IT'S A BLOOD DK, AND AN UNHOLY DK ROLLING FOR A 2H WEAPON!?


It might be a bit lenient for DKs as there really isn't a tank 2h weapon out there. They might classify 2h weapons as both tank and DPS for DKs, but for warriors and paladins its purely dps.


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Well, not every piece of loot is going to get classification. So items with Spirit that don't have Hit or a healing proc? Open to healers and DPS alike who are capable of wearing that armor class. Two-handed weapons without tanking weapons? Available to both two-handed DPS classes and death knight tanks alike. No bonus would be applied to rolls.

My primary concern is that they currently are not planning on distinguishing between specs. So, if, say, a trinket drops that has Agility, shamans, Feral druids, hunters (assuming no Expertise or anything else), and Balance druids would get equal rolls -- Balance is DPS and is placed on the same plateau as its Agility-loving counterparts.

To be honest, it's a problem, but it's also still a much, much, much better system in place than what they currently have.
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