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Tanzy(ODH)
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re: Conquest of the Horde

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Question Irenke.

If Tallaa is in the "Approved Profiles Pending Gruntship" Tab, does that mean Tallaa can be on the wiki now?


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Not quite. The staff will move your profile to the wiki after you complete your questionnaire and it is approved. Essentially, we'll get your ticket to be leveled, check on the wiki to see if the article exists, and then create it if it does not.

At this point you're free to do whatever your heart desires to the profile -- as long as you don't substantially retcon or change anything of importance.


Edit: This is unique to approved pending gruntship. After you have been promoted to a Grunt, all accepted profiles will be immediately added to the wiki.
Tanzy(ODH)
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so does that mean I need to fill out the questionnaire now?

NVM I'll try to be more active before I do that.


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Player: Krilari

Character Full Name: Duron Bloodax

Character In-Game Name: Duron

Nickname(s): Axes

Association(s): The Horde, Warsong clan

Race: Orc

Class: Warrior

Age: 32

Sex: Male

Hair: His hair is dark brown and rolls down in long braids while the hair on the back of his head is kept short. For his beard it is trimmed but still grows outward in a cropped fashion.

Eyes: Brown

Weight: 381 Lbs

Height: 6' 6"

Appearance: This orc holds himself with a hunched back but even then he stands at average height to most orcs. His face is normally covered by either the skin of a wolf or helm while the rest of his body is covered in plated armor. At his sides rest two axes. While they are at different lengths they both are similar in appearance. As for the rest of his person he is plated from shoulder to toe in dark-colored plate armor. Strung across this armor is a Warsong tabard, worn out from overuse in battle.

Personality: Duron follows a Grom archetype. He is not afraid to speak his mind no matter who he is speaking to, even his superiors. Brash and ill-tempered. he is quick to resort to violence and the last to understand others.

As for other races, he holds a deep distrust for elves and the forsaken but still accepts them as aid. As for the alliance he holds no sympathy for them and even looking at him wrong could set him off.

History:Duron was born the year of the opening of the Dark Portal, a single child in a family of the Warsong clan. At a young age he lived with the Warsong clan in the northern reaches of Draenor, training to be warrior just as his father was. Even though the year he was born was the opening of the dark portal, his life was normal for any orc his age until the age of six. As he grew in life the Warsong clan began to get more involved in the affairs of the Dark portal. The clan as a whole was called to guard the Dark Portal. He grew up around the Dark Portal for most of his life, and began to take guarding positions at it as soon as he reached adulthood. For the longest time he guarded with his father from various assaults made by the alliance. Ultimately Ner'zhul betrayed the Warsong, and they were stranded on Azeroth.

The were forced to retreat to the Swamp of Sorrows where they hid for a short time in the camp Stonard. There they considered their options and headed off into the wilds of Loaderon, dodging capture at every turn while still trying to survive for nearly fifteen years . It was during these times that Duron obtained both his surname and his nickname. His surname was given to him because of his constant use of axes for anything; from hunting to surviving he always preferred to use an ax. As for his nickname he always carried around two wooden-stock axes no matter what the occasion was claiming that he always wanted to be prepared for combat.

Duron fought aside his father when time came to free the orc form the interment camps, while his combat experience was little at the time he quickly learned how to ensure his survival. After the liberation of the orcs from the interment camps Duron, along with his mother, father and the Warsong clan, traveled to Kalimdor.

Because of his Clan's misdemeanors Duron was sent to work in Ashenvale as a guard and a woodcutter. After many months of work an odd order was put out; all Warsong orcs were to drink from a fountain of life. As soon as Duron downed a large cup of the odd fluid was his people made aware that they drank the blood of Mannoroth, putting them under his control again. Under the bloodlust of Mannoroth, Duron and the Warsong clan grew in strength at the cost of their sanity and fought the night elves with renewed vigor, slaying not only elfs but also their demi-god Cenarius.

Once the blood haze lifted Duron did not remember much of what happened during it. But after the ordeal he managed to continue aiding the Warsong logging project and continues to work there from time to time.
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Player: Krilari 

Character Full Name: Andra

Character In-Game Name: Andra

Nickname(s): 

Association(s): The Kirin Tor, The House of Autumn

Race: Draenei

Class: Mage

Age: 5012

Sex: Female

Hair: Light-Blue

Eyes: Purple

Weight: 172 Lb

Height: 6'8”

Appearance: Andra has a skinny frame, holding little to no muscle. Looking out from stands of misplaced hair are a pair of purple eyes that illuminate a somewhat young face.

She wears an set of robes that can be best described as a mix of green, blue, and gold. The robe goes down to ground just barely being above her hooves. Sticking out from under her shoulder pads is a short protective collar. When there isn't a massive book full of notes and papers in her hand she holds an pointed walking staff.

Personality: Andra is a naturally curious person; as a result of her insatiable curiosity, she has the unfortunate tendency to approach things without caution. It has also driven her to learn more about the surrounding world, often by spending long periods of time reading tomes of lore. This has enabled her to be a knowledgeable individual, especially in contrast to the common man.

When interacting with others of any race really she sees them as almost a subject to be studied, not caring much for factional bounds or personal bounds for that matter.

History: Andra was born on one of the hundreds of planets visited upon by the Draenei in their escape from the Burning Legion. She never had many memories of those planets and most of her childhood was actually spent amongst her people in the trans-dimensional ship Oshu'gun. As a child she showed nearly no affinity for magics but still maintained her curiosity.

After thousands of years Oshu'gun landed on the planet Draenor, home to the orcs. At this time Andra had just about reached what would be considered adulthood. She spent a good amount of her time traveling to the farthest reaches of the world, eventually stumbling upon the Temple of Karabor. While at the Temple of Karabor she studied tomes there that piqued her insterest in arcane magic.

After many years of peace the orcish horde swept upon the planet like a plague, destroying the world itself with its fel magics. Andra was lucky enough to be one of the few to escape from the temple alive after the onslaught brought upon by the orcs. Along with the other survivors she fled to Zangarmarsh where they hid for two decades.

After many hours of endless combat the draenei managed to wretch The Exodar from the blood elves but not before the blood elves sabotaged the engine. Once The Exodar managed to break off from Tempest Keep and fly away. Unfortunately as soon as the plainshift was activated the ship was sent off into the nether with no direction.

Andra crashed with the main ship onto Azuremyst isle with the other survivors. She was quick to explore the new surroundings and take notes on all the life that was around them. After making connections with the alliance Andra moved off the island and traveled around the eastern kingdom to look for somewhere to continue her arcane studies, finding home in the kingdom on Dalaran.
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Content GM? Yeah, that's me!
Irenke
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re: Conquest of the Horde

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The Regiment
Events, Events, and More Events


As I may have noted, we'll be bringing back The Regiment, our dwarven-centric guild, post-restart. One of the things that we'd like to do this time around is keep the guild far more active than it was in the past. Kril and I have decided that the past way to do this is by having more frequent events, most of them occurring on a weekly basis.

Towards that end, Kril, our friend Stranger, and I have been compiling a list of events from which we can draw once the server switches to its new emulator. Most of them are little piddly quests intended to provide depth in the day-to-day activities of our members, but there is one large, over-arching plot involving a Dark Iron dwarf warlock who has promised the Ironforge clan to a demonlord in exchange for blood. I'd like to intersperse these fluff quests (and one fairly long subplot) with this larger, more serious storyline.

What I'd love is feedback from you guys regarding what we have planned. I'm unaccustomed to the way that many people approach guild events in Conquest of the Horde, so I'm instead drawing inspiration from my days as a Dungeon Master for various pen'n'paper RPGs.

We have a handful of more quests to add specifically in regards to the Dark Iron plot. I'm also considering adding an event in which The Regiment boards the wreck of a ship in order to reclaim a Titan artifact that is still on it. We'd probably have to fight some sort of group (undead sailors?) in order to do so.



Ball's Well That Ends Well
    Concept: General Thaim Wodanson has returned from wherever he was in order to take back control of the military organization from Brigadier Hajnal Guthhrafn's less-than-capable hands. The Regiment has scheduled a military ball in celebration. Friends, family, allies, and other notable personages are invited to join.

    Result(s): Potential new recruits, perhaps new allies.


Failure to Report
    Concept: Second Company was sent out on a patrol mission last week. They should have returned two days ago. Go out and determine what happened to Major NAME NAME and the rest of Second Company.

    Result(s): Second Company came under attack. They have found a somewhat defensible position, but are running out of supplies -- and men. They are saved when Second Battalion comes to their aid and defeats the pack of Frostmane trolls that had attacked them.


The Vital Ingredient
    Concept: The Regiment is tasked with aiding a gnome mage in his research. He needs to go to a specific place in order to acquire a specific item. He has offered to pay the guild handsomely for his services.

    Result(s): The guild acquires gold and the services of this gnome -- in addition to potential future work from him.


It's for Your Own Good
    Concept: The daughter of a mid-level aristocrat fled home some time ago and has been pursuing a life of debauchery. She was recently located and aprehended, but requires an escort in order to bring her back to Ironforge. The Regiment will assist and protect her from any hostile forces -- including bandits.

    Result(s): The minor noble rewards the guild as he is able. The daughter is less-than-pleased to be back. She may also return in the future as a new (and unwilling) recruit of First Battalion.


Hey! I'm Drinking Here!
    Concept: Members of The Regiment are celebrating a recent success at the Kharanos bar. Their festivities, however, are interrupted when the town comes under attack by troggs.

    Result(s): The Regiment fights back the assault and returns to their drinking. This quest marks the beginning of the Dark Iron questline and the first of a number of trogg-centric attacks and infestations.


Here Today, Gnome Tomorrow
    Concept: The gnome mage needs something to help him perform a fairly complicated spell. Unfortunately, he began the process without the reagents and so cannot leave mid-work. The Regiment goes out to acquire them and then returns.

    Result(s): The spell potentially backfires, perhaps leading to future complications.


Stranded in the Desert
    Concept: The gnome mage's efforts have backfired, teleporting all of those present into the wastelands of Tanaris. Unfortunately -- or fortunately, as many of the officers believe -- the mage did not accompany the dwarves in this unexpected journey. They must find a way to civilization.

    Result(s): The Regiment, after fighting off the local denizens, manages to reach Gadgetzan. They spend a week there doing whatever while the General and his Brigadier attempt to find a way to get back to Dun Morogh.


One Week of Paradise
    Concept: After having spent a week in the neutral goblin city of Gadgetzan pursuing whatever interests, the Brigadier has managed to acquire transportation that should help them on their way home. However, they need to reach Steamwheedle Port first.

    Result(s): After an encounter with Wastewander bandits who reside in ruins along the way, the dwarves manage to reach Steamwheedle Port.


I'm on a Boat
    Concept: The stranded members of The Regiment have managed to book passage to Theramore Isle on a small fishing vessel owned by an elderly man and his sons. One night, the dwarves awaken to find that the ship is boarded by Southshore Pirates.

    Result(s): The Regiment repels the invaders, but find themselves without a captain.


Love at First Note
    Concept: The dislocated members of The Regiment finally manage to reach Theramore Isle. However, they lack the funds required to purchase passage to the Eastern Kingdoms. Instead, they learn of a mage who has been trying to unsuccessfully woo a certain lady mage. He offers to help the dwarves get back to Ironforge in exchange for their efforts.

    Result(s): The dwarves return to the mage return with the requested item. Unfortunately, he's too shy to present the gift to woman and so requests that they do -- in song. Afterward, he teleports the entire party back to Ironforge.


My Wife Calls Me a Troglodyte!
    Concept: More troggs have begun harassing the citizens of Dun Morogh in their absence! The Regiment must once again rise to the challenge and take care of them.

    Result(s): This marks the second of the Dark Iron warlock questline.


The South Kharanos Diet
    Concept: A corpulent priest within The Regiment is well-known for his amorous pursuits. Unfortunately, he chose poorly when he slept with the wife of a well respected citizen of Kharanos. He managed to escape the posse that had form by hiding in a nearby cave -- which, sadly, was also the home of a rather large family of yeti. He's now trapped in the cave with his battle bear.

    Result(s): Once learning of the member's plight, the member of The Regiment ride to his rescue, dispatch the yeti, and harass him for his poor luck.


Go Fish
    Concept: Raids by murlocs have become increasingly common in recent weeks. The people of Thelsamar need someone to deal with them. The Regiment arrives to provide assistance.

    Result(s): The murlocs are stopped and the residents are grateful for the assistance.


Bear Needs Food Badly
    Concept: It's been a fairly harsh winter in Ironforge and The Regiment's stores have run low. Its members either go out to hunt food or perform a service in exchange for a steady supply of food for their bears.

    Result(s): The battle bears don't eat their riders.


Hold the Front Line
    Concept: The Stonewrought Dam event. Dark iron dwarves have assaulted the dam for their own nefarious purpose. The Regiment joins in the defense of the dam.

    Result(s): The Regiment gains a little bit of recognition for their efforts at the Stonewrought Dam.
krilari
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re: Conquest of the Horde

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I'm not a Trial Gm! I have no idea what you're talking about!




























....>.>
krilari
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re: Conquest of the Horde

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Forum Image


With some recent interests, I've decided to rekindle this thread as a place to discuss The server and its recent changes.

*The OOC zone has switched from Warsong Gulch, to GMI, to what is now refered to the OOC Cavern, which is a cave placed inside Hyjal.

... I'm out of time on the computer... I'll fix it later.[/list]
Irenke
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No worries, Kril.

Clovis is back, too. He bothered me today while I was home due to snow. I haven't spoken too much with him since he left just as our conversation was starting, but it still feels good to see him again.

I want to make something again. Not on the scale of The Regiment. That was fun and awesome, but managing twenty-plus people could be overwhelming at times. I'm thinking of a small group, with guided roleplay.

  1. One of the ideas that I was mulling over was a group of con men (and women). Hadn't given it much thought, but it's an option.
  2. Matty said thieves, but they tend to be overplayed a bit. Maybe we could do something with that that would make it unique.
  3. Family? I'd probably avoid anything on par with House Al'shar, if only because the whole House thing is fairly overplayed and people tend to get too argumentative with that nonsense.
  4. Some sort of tribe?
  5. Group-for-hire, much like mercenaries. Perhaps with specialists.
  6. Oh, speaking of specialists, maybe something with gnomes. Like a Gnome Special Forces or something along that line.
  7. There was an idea I considered a few years back with gnome cult roleplay. The idea was that they'd periodically gather in Ironforge and push their agenda while proselytizing. They'd speak only Gnomish. They might be technophobes, due to the problems that the race ran into in Gnomeregan and so might be advocating a strict magical following. That might be fun to explore, plus gnomes are one of the forgotten races.
  8. Some sort of business. A bar, a shop, something.
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