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Maedea
Maedea
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re: Rotation

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Because Bale asked, and because I realized the one I gave him was the wrong one... X.X

My rotation:
Quote:
HS - ShoR - JoX - HotR – C - ShoR - AS - HotR - JoX - ShoR - C – HotR - Repeat until dead

Need at least 1/2 improved Judgement or better. HS and AS can be interchanged as needed.

Key
AS = Avenger shield
C = Consecration
HS = Holy Shield
ShoR = Shield of Righteousness
JoX = Judgement of [Light, Wisdom or Justice]
HotR = Hammer of the Righteous


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Blackshae
Rook
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re: Rotation

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Hmmm... I'd have to log in Shae and hit a dummy to recall my own rotation, and I don't use AS after the initial pull. I have pretty good threat generation. I do recall stealing threat from you by accident in ToC10 a few times, mostly by accident tho >_<. All I can recall is Holy shield, Judgement, HoR, SHoR, C. I make sure as soon as HS is up, I mash it. In trial of the grand crusader, having your HS go down is death on the beasts of northrend. I don't remember the names of them, but I use the Mana regen power, the one that reduces healing cast but regens mana, I have it glyphed so its an extra 3% damage reduction. As well as the mini bubble spell, 30s duration, every 5 seconds it blocks like 500 damage.


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Maedea
Maedea
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re: Rotation

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The mana regen one is Divine Plea, and that glyph is like a required one. I hit Divine Plea and sacred shield (talented) before the actually pull so it doesn't mess up my rotation. Or i use it in the place of a HS/AS.

Main reason I use this rotation is because I can hit 9k TPS within a few moments of the start of the fight and stay there for the rest of it. And yet somehow, Jack still catches up. T_T


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Disclaimer:
Tribute to Mortality does not cover misuse, accident, lightning, disconnect, flood, tornado, tsunami, volcanic eruption, power outage, earthquake, hurricanes and other Acts of God, trolling, sarcasm, singing or other Acts of Mig, ranting, raving, nerd rage, or other Acts of Jack. Or any Acts of Garothmuk. Neglect, damage from improper reading, incorrect line voltage, improper or unauthorized use, broken antenna or marred cabinet, missing or altered serial numbers, removal of tag, electromagnetic radiation from nuclear blasts, sonic boom, crash, ship sinking or taking on water, motor vehicle crashing, dropping the item, falling rocks, leaky roof, broken glass, mud slides, forest fire, or projectile (which can include, but not be limited to, arrows, bullets, shot, BB’s, paintball, shrapnel, lasers, napalm, torpedoes, or emissions of X-rays, computers,  Alpha, Beta and Gamma rays, knives, stones, etc...).
Please only use as directed. Avoid contact with skin. Contents may settle during shipment. Tribute to Mortality is not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform. Not recommended for children. Reproduction strictly prohibited. No other warranty expressed or implied.
This offer is void in Australia.
Common side effects may include:
Glassy eyes, carpel tunnel, divorce, dead leg, Tourette syndrome , dehydration, dizziness, headache, loss of appetite, nervousness, ringing in ears.


Less common or rare side effects may include:
Blurred vision, changes in heatbeat, chills, confusion, depression, dry eyes and mouth, emotional volatitity, hearing loss, high or low blood pressure, inability to sleep, sleepiness.


Tribute to Mortality isn't for everyone, please consult your doctor before use.
Blackshae
Rook
Gunnery Sergeant

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Joined: 18 Jul 2009
Posts: 740

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re: Rotation

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Heh, well, the time it takes Paladins to hit for 30,000 damage, Warlocks can do that in one second. I've noticed it on my own Warlock, I can catch up to a tank that has had a 10 second lead in a matter of 3 spells if they all crit. Also Jack only has 1/2 in Destructive reach, 5% threat reduction instead of 10%, but not like that matters much, warlocks really need 30% like the shamans got (enhancement).


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