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Maedea
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re: Heroic Modes and you!

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The Lower Spire
Marrowgar:
Bone Spikes during Bone Storms - This causes problems in that people can die really fast. Spread out in hopes that it lowers chances of him spinning on top of a spike. So don't clump up for spikes, this means you melee. Only kill what's conveniently in your area, focus on survival. Does mean healers have to keep Spiked people up as they'll remain in their longer.

Coldflame is aimed more - Slightly, it lasts longer moves faster and will be fired towards you. Straight line still, so move away faster

Deathwhisper:
Mind Controls - Starts doing it to 1 person in 10 mans, bumps up to 3 people in 25 man. So more CC.

Faster Add Waves - Kill kill.

Dark Martyrdom is lethal - This goes under the category of everything hits harder, but special note that this really really hurts. So melee run away.

Phase 2 is not Taunt-able - Gotta do tank switches like Gurtogg, 2 tanks both get highest threat. It is possible to one tank it with enough MDs/Tricks going to him.

Phase 2 adds still occur - But less numbers. In 10 man, the extra add at the back you see in 25 man, that will start spawning.

Vile Spirits now explode in 20 yard radius - Before it was a targeted attack on someone, now they explode.

Gunship:
Rockets knock you back 7 yards - That's all. Enjoy the other half of the Lich King's loot table.

Saurfang:
BP Generation up - This kinda goes with the hits harder theme

Adds will do a slowing aoe - Some seconds after they spawn they will emote "Blood Beasts smell the scent of blood" in which they do like a aoe around them that puts a movement slowing debuff, and increases their own damage by 300%. Just means kiting has to be perfect or things die.


The Plagueworks
Rotface:
Vile Gas - Putricide joins the fight and throws Vile Gas on the ranged. Keep 3 minimum at ranged now. The Vile Gas is similar but not Festergut's version. It does damage people around you, but it only roots you for a couple seconds, not the disorient so can still cast and all.

Festergut:
Malleable Goo - Putricide joins the fight and chucks these at the raid. Just like the one he throws himself. The raid should be spread out as much as possible so Putricide has more targets to aim at. Try not to get hit. It is heal-able, but with the cast/attack slowing effect, it's gonna make it tougher.

Putricide:
Unbound Plague - Think like the Frost Giant weekly except longer. There's a plague for every second it's on you it'll put a stacking debuff which increase it's damage done to you. It also jumps to the nearest player, probably within 8 yards. The goal is to pass it around the raid, about 5 players can do it, 1 -> 2 -> 3 -> 4 -> 5 -> 1, or something. So spread out, take a few sec of it, then run it to the next guy, spread out again.

Transition Phase spawns both adds - Instead of a Tear Gas stun, he'll spawn both Gas Cloud and Volatile Ooze at the same time. He himself will still go through his roleplay drinking potions for a bit so you have time to deal with these. Suffice to say, kite Cloud, grill Ooze.

The Crimson Hall
Blood Princes:
Shadow Prison - Every time you move, you get hit with shadow damage, and it stacks every second you move. Lasts 10 seconds. Similar to Hodir but opposite, moving hurts you. But it's not a dot, it's damage per movement.

Blood Queen:
Shadow Aura increases as more Vamps are out - That's about it. Also might want to consider staggering bites in 10 man cause you will run into the problem of the final bites occurring right at the 2nd fear.


The Frostwing Halls
Valithria:
Shadow Aura - There's an aura now that hurts her and the raid, so she'll start dropping hp at first. Emphasis on stacking fast and never losing them (and adds spawn faster).

Sindragosa:
Instability backlash is a 20 yard explosion - So if they fail in the group, the group will know it. Basic goal is to run out to do your thing. Alternatively, casters just cast 1 spell, heal through that, cast 1 spell again, repeat.

The Frozen Throne
Lich King:
Shadow Traps in Phase 1 - Black swirly things I think, you touch him, you're gone (huge knockbacks)

Valks stay up in Phase 2 - You get them down to 50% or so, and they drop the guy, but they fly up into the air and start Siphoning Life from the raid. Ranged can still kill them.

Everyone gets to see Shadowmourne in Phase 3 - Yes, everyone gets sucked in, the outside Vile Spirits will be stunned in the meantime like Yogg tentacles. Inside, there are other spirits in the air, they drop bombs, and they hurt. Ranged kill those.


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Irenke
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re: Heroic Modes and you!

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I've done about half of the heroic modes before on Csilla. Ones that we can easily tackle include:

  • Marrowgar: Really, it's ridiculously easy.
  • Gunship: We actually ignored the rocket guys in the back and just focused on getting the fight over. It's important to note that the rocket knockback doesn't work like a normal knockback -- you don't go just backwards. As a result, you can be knocked in any direction and fall off of the ledge.
  • Saurfang: We did this so quickly and without issue that I didn't even know what the difference was until this thread was made.
  • Feastergut: A fairly easy fight. Like Saurfang, I don't think that I noticed the difference at the time.
  • Rotface: I found this fight thoroughly distasteful. The group with which I was raiding had done it before, but we had subs (including myself) and it was a Charlie Foxtrot. We ended up doing it the normal way, but it is do-able for us.

I've yet to do the remainder of the fights as heroic, but the raid leader claimed that they weren't too difficult. And this was from a guy leading a raid which had never even downed Sindragosa!

As noted last night, heroic and normal mode share the same raid ID. We get the option to set the instance to heroic mode while inside, thereby affecting the boss that way. There is a five minute cooldown in switching between heroic and normal modes.

It is important to note, however, that the instance ID that is created is based off of the instance creator -- who appears to be the first person to enter the instance. Pretty much all of our regulars snagged the achievement last night, but I do want to make sure that the first person to step into Icecrown Citadel for the Thursday raid does have that achievement otherwise we may not be able to do heroic modes; there were a number of threads on the official forums lamenting this exact issue.

Unless that was finally fixed.
Maedea
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re: Heroic Modes and you!

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I believe it just the raid leader needs to have the title/achievement/ability to unlock the hard modes. Regardless if they stepped inside first. Either way, we can find out on Thursday.


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Disclaimer:
Tribute to Mortality does not cover misuse, accident, lightning, disconnect, flood, tornado, tsunami, volcanic eruption, power outage, earthquake, hurricanes and other Acts of God, trolling, sarcasm, singing or other Acts of Mig, ranting, raving, nerd rage, or other Acts of Jack. Or any Acts of Garothmuk. Neglect, damage from improper reading, incorrect line voltage, improper or unauthorized use, broken antenna or marred cabinet, missing or altered serial numbers, removal of tag, electromagnetic radiation from nuclear blasts, sonic boom, crash, ship sinking or taking on water, motor vehicle crashing, dropping the item, falling rocks, leaky roof, broken glass, mud slides, forest fire, or projectile (which can include, but not be limited to, arrows, bullets, shot, BB’s, paintball, shrapnel, lasers, napalm, torpedoes, or emissions of X-rays, computers,  Alpha, Beta and Gamma rays, knives, stones, etc...).
Please only use as directed. Avoid contact with skin. Contents may settle during shipment. Tribute to Mortality is not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform. Not recommended for children. Reproduction strictly prohibited. No other warranty expressed or implied.
This offer is void in Australia.
Common side effects may include:
Glassy eyes, carpel tunnel, divorce, dead leg, Tourette syndrome , dehydration, dizziness, headache, loss of appetite, nervousness, ringing in ears.


Less common or rare side effects may include:
Blurred vision, changes in heatbeat, chills, confusion, depression, dry eyes and mouth, emotional volatitity, hearing loss, high or low blood pressure, inability to sleep, sleepiness.


Tribute to Mortality isn't for everyone, please consult your doctor before use.
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